GUID & Asset Resolution
Unity identifies every asset by a GUID stored in its .meta file. ArcaneIDE reads all .meta files during indexing to build a bidirectional map: GUID → asset path and asset path → GUID.
Why This Matters
Section titled “Why This Matters”When the AI reads a Unity scene or prefab (which are YAML files full of GUIDs), it can resolve every reference to a human-readable asset path. This means when you ask “What prefabs does my MainScene use?”, the AI can give you actual filenames instead of opaque hex strings.
Using the resolveGuid Tool
Section titled “Using the resolveGuid Tool”The AI has access to a resolveGuid tool that maps in both directions:
- GUID → path: “What asset is
a1b2c3d4...?” →Assets/Prefabs/Enemy.prefab - Path → GUID: “What’s the GUID of
PlayerController.cs?” →f8e7d6c5...
You can also access this directly from the Explorer: right-click any asset → Copy GUID.
Asset Reimport
Section titled “Asset Reimport”To trigger Unity to reimport an asset, use the Reveal in Unity context menu option and reimport from within the Unity Editor directly. ArcaneIDE does not manage asset imports itself — it defers to Unity’s asset pipeline.